💥4 corner cannons fire at enemy Capitol when held — accelerates capture progress. Capture these first, not Capitol.
🏛️Capitol defense: Primary alliance holds the Capitol. HQ26+ players can clear mud and send squads to Capitol.
⚡Flex/Roam: Most mobile alliance. No fixed cannon. Eliminates priority threats and disrupts enemy advances across the mud.
🛡️Perimeter: Stay shielded outside the mud. Act as support garrison for players entering mud. Block enemy base placements.
🔒Second line: Just behind perimeter. Prevent enemy advances, block shortcuts to mud edge. Fill defensive gaps.
☣️Mud zone = square area. No shields, slow march. Only non-participating or non-mud players stay near the outer perimeter.
👥Players unable to be online during the event form the second defensive line — position just outside the mud.
⭐R5 rally: +5% · R4 Officer rally: +5%. Always use the highest-rank player as rally leader. R5 contact per alliance is key.
📏Keep enemy march times long — fill perimeter gaps. Dense coverage = slower enemy advances = more time to respond.
🏙️Only top 3 alliances holding Lv6 cities formally participate, but all allied alliances contribute to the defense.
🎯Cannon priority order: assign top-tier alliances. Even one cannon lost lets the enemy accelerate their Capitol capture.
📢Coordinate on Discord. Share this plan before the event. Confirm each alliance's R5 has seen their assignment.