Gear Crafting & Upgrade Guide

Last War: Survival — What to craft first, upgrade order, and how to avoid wasting Ore

The 4 gear slots

🔫
Gun (Cannon)
Boosts Attack power
DPS heroes first
💾
Chip
Crit Rate + secondary damage
DPS heroes first
🛡️
Armor
Physical damage resistance
Tank heroes first
📡
Radar
Energy damage resistance + survivability
Everyone needs this

Radar is universally valuable

Radar reduces incoming skill/energy damage and increases survivability for ALL heroes. Every serious player eventually puts Radar on everyone in their main team. It works equally well for PvE and PvP, making it the safest upgrade choice when in doubt.

Gear rarity progression

RarityMax LevelStrategy
Common (Green)Lv 40Skip. Don't invest anything. Dismantle immediately.
Rare (Blue)Lv 40Skip. Short-term filler only. Dismantle when you have Epic.
Epic (Purple)Lv 40Temporary. Use until you can craft Legendary. Don't over-invest.
Legendary (Gold)Lv 40 → StarsYour target. Rush to gold gear ASAP. Star upgrades (1–5★) using blueprints are the real power spikes.
Mythic (Red)StarsEndgame. Extremely expensive. Only focus after main squad is full Legendary with stars.
Key insight

The real power comes from star upgrades, not crafting

Getting gear to Legendary is just the start. Star upgrades (using Legendary/Mythic blueprints + prints) provide permanent stat increases that compound quickly. The big spikes are at 2-star and 4-star. Misallocating prints or ore on the wrong item can stall growth for weeks.

Gear upgrade costs

Three rules that save you from wasting resources

1. Only upgrade UR (Legendary+) gear. Common through Epic is temporary filler — do not invest Ore into it.
2. Always level in 10-level increments. Every multiple of 10 unlocks a new stat attribute. Stopping at odd numbers wastes your investment.
3. Always buy Blueprints whenever available. Blueprints become the hardest bottleneck at star upgrades — stock them from day one.

StageGold costOre costCeramicBlueprints
Lv 0 → 103.2M20.8k
Lv 10 → 205.9M38.8k
Lv 20 → 308.8M58.8k
Lv 30 → 4011.2M76.2k
Lv 40 → 1★93.6M62.5k7505 Legendary
1★ → 2★121.6M81k97510 Legendary
2★ → 3★150M100k1,20015 Legendary
3★ → 4★178M118.5k1,42520 Legendary
4★ → 5★206M138k1,65010 Mythic

Upgrade priority by hero role

DPS heroes

Gun → Chip → Radar

Gun gives the biggest boost to raw damage. Chip strengthens secondary multipliers and skill output. Radar helps your DPS survive longer, especially against energy-heavy enemies. If you're constantly losing your main carry early in fights, swap to Gun → Radar → Chip for better uptime.

For a Tank main squad, craft in this exact order:

  1. Kimberly's Gun
    She's your main damage dealer. Her gun has the highest impact on your squad's total output.
  2. Guns for remaining attackers
    Stetmann, then Marshall (or whoever is in your back row dealing damage).
  3. Chips for Kimberly → other attackers
    Crit rate and damage multipliers. Kimberly first, then distribute.
  4. Radars for attackers (last)
    Finally give your damage dealers some survivability once their offense is covered.

Full Tank Squad step-by-step sequence (credit: SHADOWSTRIKE1):

  1. All gear to Lv 10 immediately on creation
    Every piece of new gear goes to 10 first. This unlocks the first stat attribute.
  2. Kim / Stetmann — Gun to Lv 40
    Your two main damage dealers get their primary weapon maxed first.
  3. Williams / Murphy — Radar to Lv 40
    Frontline tanks need energy resistance before you push offense.
  4. Kim / Stet — Data Chip to Lv 40
    Crit rate and skill multipliers for both DPS heroes.
  5. Williams / Murphy — Armor to Lv 20
    Physical defense to the next milestone only — offense takes priority for now.
  6. Kim / Stet — Gun to 1★
    First star upgrade on your primary damage piece.
  7. Marshall — Gun to Lv 20
    Marshall's gun contributes to his support output. Mid-priority.
  8. Kim / Stet — Data Chip to 1★
    Star the chip after the gun.
  9. Marshall — Data Chip to Lv 20
    Marshall's chip follows his gun.
  10. Kim / Stet / Marshall — Radar to Lv 20
    Give all three attackers base energy resistance.
  11. Williams / Murphy — Armor to Lv 40
    Now max out your frontline's physical defense.
  12. Kim / Stet — Gun to 4★
    Major power spike. Prioritise this heavily.
  13. Kim / Stet / Marshall — Radar to Lv 40
    Energy resistance for all three attackers.
  14. Kim / Stet / Marshall — Armor to Lv 40
    Physical defense for attackers.
  15. Williams / Murphy — Radar to 5★
    Your tanks get full survivability investment at this stage.
  16. Kim / Stet — Data Chip to 4★
    Star up the chip after the frontline is secured.
  17. Williams / Murphy — Data Chip to Lv 40
    Chip upgrades for the tanks.
  18. Williams / Murphy — Gun to Lv 40
    Tank guns last — offense on defenders is lowest priority.
  19. ALL gear to 1★
    Bring every remaining piece of gear to its first star upgrade.
  20. Williams / Murphy — Armor to 4★
    Frontline defense stars up.
  21. Kim / Stet / Marshall — Radar to 4★
    Continue progressing attacker radars.
Tank heroes

Armor → Radar → (optional Gun)

Their job is to take hits, not deal them. Armor handles physical damage from enemies and bosses. Radar provides energy resistance and overall durability. Only consider a Gun if you have extra prints/resources — it can help with aggro generation in longer fights.

For your frontline (Murphy, Williams, etc.):

  1. Murphy's Radar
    Murphy is your main defender. Radar increases his energy resistance — critical against heroes like Kimberly and Stetmann.
  2. Radar for 2nd tank (Williams)
    Same logic. Your frontline needs to survive long enough for your DPS to work.
  3. Armor for Murphy → Williams
    Physical damage resistance. Completes the defensive setup.
  4. Chips for defenders (low priority)
    Only after all attackers and defenders have their primary gear.
Mythic priority

Radar → Armor → Gun → Chip

At Mythic tier, Radar stands out with its ability to reduce critical hit damage by 30%. In late-game PvP where critical strikes are common, this is the single most impactful upgrade. Armor follows — it reduces the likelihood of crits occurring. Survivability before damage is the rule at Mythic level. A team that stays alive longer deals more total damage.

Mythic gear punishes indecision

Mythic blueprints are extremely rare. Every piece should serve a defined purpose. The bottleneck isn't crafting — it's blueprints. Structure your blueprint pipeline before you start: know which hero gets which Mythic piece first.


Upgrade Ore management

Rule

Upgrade in 10-level increments

Every 10 levels (10, 20, 30, 40) unlocks a new attribute on the gear. Don't leave gear at awkward in-between levels. Get to the next 10-level milestone before moving on to another piece.

Rule

Main squad only — never spread thin

Focus ALL your Upgrade Ore on your top 5 heroes' gear. Spreading across multiple squads or secondary heroes is the fastest way to stall your progression. Only expand to Squad 2 after Squad 1 is fully geared with starred Legendary.

Ore sources (in order of reliability)

Smelter (passive — keep it running 24/7), Alliance Duel rewards, events and limited-time activities, daily tasks, plundering (target players with Ore), VIP Store (situational). Don't neglect your Smelter — every hour without it running is Ore you've lost forever.

Common gear mistakes

Investing in Common/Rare gear (waste of Ore). Spreading Ore across all 5 heroes equally instead of focusing DPS first. Upgrading gear on heroes you aren't actively using. Ignoring the Gear Factory level — it determines what rarity you can craft. Buying gear materials with diamonds (farmable elsewhere for free). Not saving blueprints from the Honor Store (biggest late-game bottleneck).

Honor Store: blueprints only

There is only ONE thing you should ever buy in the Honor Store: Gear Blueprints. Not speedups, not resources, not decorative chests. In the late game, blueprints become the biggest bottleneck for growth. Stockpile them now, even if you're a new player. You'll thank yourself later.